About This GameWorld's Dawn is a colorful life and social sim set in a sleepy seaside village. Inspired by the Harvest Moon series, it features vibrant top-down graphics, a huge cast of quirky characters to meet and befriend, and 30+ hours of charming gameplay. Soak in the enchanted, whimsical atmosphere of Sugar Blossom Village as you build friendships, find love, harvest crops, tend livestock, customize your farmhouse, compete in festivals, fish, forage, mine, cook, discover magical secrets and more!
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Hey all! I thought I would post a quick update about the most recent patch and run through which bugs have been addressed. Here are the highlights:
I appreciate you continuing to report any bugs you run into! I'm not planning to abandon World's Dawn any time soon and will be releasing periodical patches to keep things running smoothly. I know a lot of people have requested major content updates (additional marriage candidates, ability to have children, etc.) and I'm definitely taking these things into account as I decide how to move forward. If you'd like to see more content added to the game, the best way you can make that happen is to help spread the word about World's Dawn! The more people that find, play, and share the game, the more resources I'll be able to put back into development =) Thanks so much for your support! If you'd like to receive more regular updates, feel free to follow the Wayward Prophet Facebook page[facebook.com] or join our forum[worldsdawn.freeforums.net].. Summer Sale and future updates: Hello all! I wanted to let everyone know that World's Dawn will be 40% OFF until the end of the Summer Sale! I am very happy to be participating in my first big Steam sale, and hope the discount will motivate new players to jump in about 5 months after release. World's Dawn is a passion project, born from a love of the Harvest Moon series and developed entirely by yours truly in my spare time. The game was received very warmly and I'm extremely grateful to the Steam community for embracing my little farming sim. It has done well, but unfortunately not quite well enough to fully support its own continued development... so it's still a project I'm only able to work on during my spare hours. I know that's not much of an excuse for the lack of updates these past few months, but I want everyone to know I certainly haven't given up on making World's Dawn better. I simply haven't had much time to do so! That said, I wanted to give you a sneak peak of the next big update, which will include the much-requested addition of new marriage candidates Quint and Senah! I don't have a release date for this content update quite yet, but I promise you won't have to wait too long. There will be other additions to the game included, though I'm not quite ready to announce all of them yet. Thank you so much for playing World's Dawn and for your continued support of this project! I would really appreciate any and all help you're able to give spreading the word during the Summer Sale and beyond =) All the best, David Grund Wayward Prophet[waywardprophet.com]. Double the farmland!: Hey everyone! Since the release of World's Dawn a little over a week ago, I've received a ton of wonderful suggestions and feedback from the community. I read and took to heart all of your comments and messages, and have been hard at work implementing many of the suggested improvements into the game's first big content update. First things first... you now start the game with twice as much farmland! This was by the far the most requested improvement, so I'm happy to say you can now plant up to 40 crops in your hillside plot. In addition, you're be able to water multiple crops at once after upgrading your Watering Can at the Sunflower Farm. Another new feature is Noah's Notebook, a handy guide you'll receive at the beginning of the game that better explains its many mechanics and activities. Many players requested an improved tutorial (especially those unfamiliar with the Harvest Moon series) and this new item should certainly help. The third major addition is each villager's name appearing over their sprite when you talk to them. This will help new players keep track of who's who when they first move to town. After a few weeks (once you're familiar with all the characters) these names will be hidden. In addition to these improvements, many early bugs have been addressed. Here are the highlights:
These are just a few of the issues that have been addressed. I have been following the discussion forum very closely and have been working hard to fix all the little bugs that have popped up over the past week. On that note, I really appreciate your patience as I continue to improve World's Dawn! A game with this many variables based on player choice is incredibly difficult to playtest... especially as a one-man development team. I can't express how grateful I am at the amount of support and positive energy that has come my way since launch =) Thank you all so much! Please continue to report any bugs you run into and any suggestions you might have. I'm not planning to stop updating the game any time soon! . World's Dawn developer let's play: Hey all! As a way to decompress and stay connected with the community after my recent diagnosis and ongoing treatment, I decided to sit down with a good friend and record a World's Dawn developer let's play! We're planning to share behind-the-scenes stories, community comments, and laughs aplenty as we revisit the game I care so deeply about. Check out the first episode and let me know what you think: https://youtu.be/uAh0hY2krFg I've never done any of this sort of casual content before, so any and all feedback is appreciated! I'd love to get the community involved and make this series a fun, cozy return to Sugar Blossom for anyone who could use a little levity in their lives. Thank you! I hope you enjoy! All my best, David Grund http://waywardprophet.com
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